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Old Dec 22, 2008, 08:52 PM // 20:52   #1
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Exclamation Dervish Spell: Extend Enchantment : Change

heres the current spell
5 energy
1/4 cast time
20 recharge time
Enchantment Spell. (5...17...20 seconds.) Remove all your enchantments. Enchantments cast on you last 100% longer. End effect: lose all enchantments.

now this is a sweet spell but it doesnt realy work well because of its 'Remove all your enchantments' when u cast the spell.
meaning you cant keep this going without stripping youself

i propose that they make this spell usefull by making it
Enchantment Spell. (5...17...20 seconds.) Enchantments cast on you last 100% longer. End effect: lose all enchantments.

or even

Enchantment Spell. (5...17...20 seconds.) Enchantments cast on you last 50...65...75% longer. End effect: lose all enchantments.

or somthing simalar

what do u guys think?

Last edited by Headchopperz; Dec 22, 2008 at 08:55 PM // 20:55..
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Old Dec 22, 2008, 09:17 PM // 21:17   #2
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I don't really know about it. I rely on at least 2-3 enchants to END to power my derv through myst, usuallly zelous renewal + others. I also focus on some skills that remove my enchants, so when I see the skill that increases enchantment time.....i dunno.
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Old Dec 22, 2008, 09:18 PM // 21:18   #3
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Wouldn't make sense... if an enchant lasts 20 seconds like PS you wouldn't get 40 seconds because it will strip after 20 seconds
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Old Dec 22, 2008, 09:28 PM // 21:28   #4
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Quote:
Originally Posted by I Will Heal You Ally View Post
Wouldn't make sense... if an enchant lasts 20 seconds like PS you wouldn't get 40 seconds because it will strip after 20 seconds
yes but if u keep extend enchantments going you wont get the end effect
eg
with +20% enchantments on wep extend enchantments will last 24 seconds

there for every 20seconds all u gota do is cast exend enchantments again and it stays going

and the second time it will last 2x longer

eg 40 seconds, so u only have to cast it once every 40 seconds the second time.
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Old Dec 22, 2008, 09:29 PM // 21:29   #5
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To bad this doesnt work on stuff YOU cast =( (SoA Farm <3)
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Old Dec 22, 2008, 09:33 PM // 21:33   #6
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yea...
generally the enchantments i want extended r those that i want longer than +20s
making this not terribly useful

i spose if it extended enchants u cast on other allies, then it could find some gimmicky use
perhaps a perfect addition to the orders derv


so either 10-30s duration
or allow targetting to other allies as well

that or a complete mechanic change
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Old Dec 22, 2008, 10:36 PM // 22:36   #7
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This is a call for perma enchantment builds, shadowform etc. ANET will NEVER allow this skill to do that.
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Old Dec 23, 2008, 12:00 AM // 00:00   #8
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Quote:
Originally Posted by dasmitchies View Post
This is a call for perma enchantment builds, shadowform etc. ANET will NEVER allow this skill to do that.
Why, because it could be used to make an infinite shadow form? That sure would be unbalanced, ANET will NEVER allow a skill to do that. Oh wait, nvm
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Old Dec 23, 2008, 12:21 AM // 00:21   #9
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Imagine using the A/D crit scythe build under shadowform (the pits one in UW SC) except you dont need cons to maintain it (this is what this build is essentially suggesting). Im sorry, but this is either retartedly overpowered or useless.

Maybe change it to you lose all enchantments. For XX seconds all enchantments on target (other perhaps) ally last XX% longer.
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Old Dec 23, 2008, 01:36 AM // 01:36   #10
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ok then just make it not work with sf
make it if the two enchantments are up they are both instantly removed

edit

assasins dont need cons atm to perma so whats the big issue?

Last edited by Headchopperz; Dec 23, 2008 at 01:38 AM // 01:38..
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Old Dec 23, 2008, 01:39 AM // 01:39   #11
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A/D wouldn't work, it's still tied to mysticism... it would just open up a lot of long-lasting enchants for dervs, and it only works for enchants on self, not others
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Old Dec 23, 2008, 01:40 AM // 01:40   #12
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I'd rather the condition that all enchantments be removed once this skill ends is, well removed. It makes no sense. Think about it. Most highly used enchantments last around 20 seconds. Using this skill with any of these enchantments results in a wash. It's pointless, really. Just as for the removal of that condition and everyone would be happy.
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Old Dec 23, 2008, 01:45 AM // 01:45   #13
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yea the A/D cant perma because
Enchantment Spell. (5...17...20 seconds.) Enchantments cast on you last 100% longer. End effect: lose all enchantments.
it only lasts 5 seconds meaning when its ended u loose perma

because its tied into a primary attribute

meaning it wont let A/Ds perma without cons
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